
I'M
DAVE
MISSAL.
CREATOR OF DIGITAL WORLDS AND PRODUCTS BASED OUT OF TORONTO, CANADA

Experience
2021-2022
Pixie Interactive
Art Director
WIth Pixie Interactive I lead the art team as Art Director on the project Northern Guilds. I was responsible for hiring and preparing the art team, establishing the style and approach of the game, I developed pipelines for art, and I supported the community team with any marketing needs.
**Project ended due to mis-management
2019-2020
Eddy App
Lead Product Designer, Animator
With Eddy App I was the lead designer focused on developing the visuals including the UI/UX, illustrations, animations, and interactions.
2018-2019
AAVE
Lead Visual Designer, Illustrator, Animator
At AAVE, I worked in their games division as a product / visual designer on their crypto game Hodl Monkeys. On this project, I wore many different hats and was responsible for every visual element of the game including, concept design, UI/UX design, animations, asset creation, and implementation into the Unity game engine.
2015-2016
Vancouver Film School
Programming for Games Web and App Development
This is where I worked on the project Roboseum where I conceptualized, designed, animated, and implemented art assets for characters, environments, UI/UX transitions, and backdrops.
I explored and animated 2D pixel art.
During this intensive course, I learned about C# coding and the Unity Engine.
2022-present
Castle Of Blackwater
Art Director
On Castle Of Blackwater I lead a small art team of 3 (myself, an artist and an animator). I was tasked with establishing the look and feel of the game, designing and implementing the UI and features, in game level design, website, trailer story boarding... basically any visual element the game needed.
2020-2021
Amber
Visual Designer/ UI Artist
With Amber, I worked on the Apple Arcade's exclusive game Tetris Beat. On Tetris Beat, I developed UI layouts, UX flows, Icons, illustrations and worked on some pitches. Tetris Beat was Apple Arcade's featured title for August 2021 and continues to see success.
2019
Harley Davidson
Product Designer/ Strategy
With Harley Davidson I was contracted to develop the early designs for a rider focused mobile/web based app with the idea of bringing the HD community together, interacting more and riding more. I was responsible for strategy, app mock ups and wireframes, prototypes, presentation decks and illustrated story boards to help express the journey of the user.
2016-2017
V2 GAMES
Technical Artist, Illustrator, Animator
At V2 Games I worked on the "Voted top 10 best indie game 2017" Beast brawlers. Due to it being a smaller studio and team I was essentially used as a Swiss army knife and touched on many different aspects of the project. I created assets, 2D and 3D, worked on particle effects for menu screens and in-game battles, created animations for UI elements, textured new skins for beast characters, and collaborated with the UX designers to create a smooth user experience.
2008-2011
Seneca College
Traditional Animation and 3D game Design
Worked with various mediums to create animated and non-animated (2D) art. Used various programs such as 3DS Max, Z Brush, Photoshop, and unreal to create 3D models and environments
This is where I worked on the project called Quantus with a team of 9 others










