The Brief
Castle of Blackwater is a 2D, action-packed, social deduction game where up to 10 strangers are trapped in a castle of danger and deception. There mission? To complete tasks and escape with their lives. Each player will receive a unique role, belonging to one of three factions, with abilities to support their playstyle. Can you survive and lead your faction to victory?
Challenges
When building Castle of Blackwater we had a limited budget and therefore a limited team. I was brought in on day one to make the most out of the team we had and establish the look and feel the project would take on. When faced with this challenge I went all in and was thrilled with the opportunity to put everything I had into this. This was truly a passion project for me and a project I put my all into.
My Role
As the Art Director I was tasked with establishing the look, feel and style the project would follow. I found the artist and worked with a small art team of 3 (myself, an artist and an animator) With the support of the development team we were able to build an immersive beautiful world for players to enjoy. My hand's where all over this project, from concept designs and animations to UX/UI and story boards, web design and even building/ designing the map the players run through. This was a pleasure to work on!



