
I'M
DAVE
MISSAL.
UI/UX DESIGNER & ART DIRECTOR SPECIALIZING IN GAMEPLAY INTERFACES AND VISUAL SYSTEMS FOR GAMES.
Hi, I’m Dave Missal.
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I’m a UI/UX Designer and Art Director with 8+ years of experience designing gameplay interfaces and visual systems for games while helping guide artistic vision.
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My work focuses on translating complex gameplay mechanics into intuitive player experiences, combining strong UX thinking, polished UI design, and clear visual communication. I strive to ensure that every interface element not only feels intuitive to use, but also fits naturally within the game world and its visual style.
I’ve collaborated closely with designers, engineers, and artists to develop interfaces, gameplay systems, and visual identities for games across both mobile and PC platforms.
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My experience spans projects from early concept through release, contributing to both gameplay UX and overall visual direction.
WHAT I DO
GAME UI/UX DESIGN
Designing gameplay interfaces, HUDs, menus, and progression systems that translate complex mechanics into intuitive player experiences.
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VISUAL SYSTEMS & UI ART
Building cohesive visual languages, iconography, and interface elements that reinforce gameplay clarity and artistic direction.
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ART DIRECTION & COLLABORATION
Guiding visual direction while collaborating closely with designers, engineers, and artists to bring gameplay systems and features to life.

CAREER TIMELINE
2022-2026
Castle Of Blackwater
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• Led visual direction and managed a small art team
• Designed gameplay UI systems and interface architecture
• Contributed to visual development, level design support, and marketing assets
ART DIRECTOR/ LEAD UX/UI DESIGNER
2022-2023
Pixel War
ART DIRECTOR / VISUAL DESIGNER
• Refined the game’s visual identity and presentation
• Improved UI clarity and visual feedback
• Enhanced VFX and gameplay readability
2021-2022
Pixie Interactive
ART DIRECTOR/ LEAD UX/UI DESIGNER
• Established the visual direction for the project
• Built and mentored the art team
• Developed UI systems and visual standards across gameplay and branding
2020-2021
Amber
VISUAL DESIGNER / UI ARTIST
• Designed UI layouts, UX flows, icons, and illustrations
• Collaborated with designers and engineers to refine gameplay feedback
• Contributed to a title featured on Apple Arcade
2019-2020
Eddy App
• Led UI/UX design for the platform
• Created illustrations, animations, and interaction systems
• Helped define the overall product experience
LEAD PRODUCT DESIGNER / ANIMATOR
2019
Harley Davidson
PRODUCT DESIGNER / STRATEGY
• Developed early product concepts for a rider-focused digital platform
• Designed UX flows, wireframes, and prototypes
• Created presentation decks and storyboards for stakeholder communication
2018-2019
AAVE
LEAD VISUAL DESIGNER / ILLUSTRATOR / ANIMATOR
• Led visual development for the Hodl Monkeys project
• Designed UI/UX systems, game assets, and animations
• Implemented assets and systems within Unity
2016-2017
V2 GAMES
TECHNICAL ARTIST / ILLUSTRATOR / ANIMATOR
• Created 2D and 3D assets, character skins, and particle effects
• Designed UI animations and gameplay visual feedback
• Collaborated closely with designers and engineers in a small team
EDUCATION
2015-2016
Vancouver Film School
2008-2011
PROGRAMMING FOR GAMES, WEB & APP DEVELOPMENT
Seneca College
TRADITIONAL ANIMATION AND 3D GAME DESIGN
Always interested in collaborating on thoughtful game experiences.
CONTACT
If you’d like to learn more about my work or discuss opportunities, feel free to reach out.







